OPALE - 10.0 - Usage - Sending an object to flash memory

SNDFLASH

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Interactive Mode: select option 4, Work with Mapping resources

Type 3 in front of the object, and define the following settings:

  • Outq name
  • Outq library
  • PRINTER type


Sndflash.PNG


SNDFLASH command Specify the following parameters:

  • Outq name
  • Outq Lib
  • Name of the object
  • Type of the object
  • Store device


Commande sndflash.PNG